This is a play journal blog and general thought warehouse by Nick Fortugno. For more information, refer to the FAQ below.
Who is Nick Fortugno, and why should I care?
Nick Fortugno is this guy. He was lead designer on this, this, and this, and also was a designer on a lot of other games. He also co-designed this (with Katie Salen and Frank Lantz), co-founded this (with Greg Trefry, Mattia Romeo, Catherine Herdlick, and Peter Lee Seung-Taek) , teaches here, and does a bunch of tabletop and live-action roleplaying including this and this. He’s also written a bunch of stuff including this, an article for this, and this (with Eric Zimmerman).
And what is this?
Well, my company Rebel Monkey was a casualty in the Great Recession of ’09, and I had some time on my hands, so I started something that I had in my head for a long time. I play lots of games and only vaguely keep track of them. It makes it hard for me to be critical effectively. So I thought I should take a page from my lit past and start a play journal where I just write my observations on the thing I just played. And given that I am generally at least three years late as an adopter of social technology, I figured a blog was the best way to do it.
Of course, I also like trying to be clever, and I like talking to people, so welcome.
So you just play games and write about them?
Yup. That’s it. Not for everyone, I guess, but good for me. You’re always free to take your web attention elsewhere.
Oh, and I’ll probably use this to self-aggrandize and rant on occasion. Apologies in advance.
You’re saying this is a game review site?
Not really. My point isn’t to review the games, although I’ll do that as I go. I’m just observing. I don’t assume I share your taste.
Then it’s a walkthrough of the games?
Dear God no. I am going to SUCK at some of these games. Don’t ever assume I know what I’m doing here. I’m just writing what I do, and what occurs to me as I do it.
Still trying to find the point of this site…
It’s a play journal. It’s like a reading journal. I play for an hour and write what I thought of what I played. It’s a way for me to have raw reactions to the games and form them over time into reasoned arguments.
Right, but…
Okay, I guess one use of this site is to watch me walk through the games so you can sound all smart at game design parties by saying the use of a quick-time event to simulate the knife fight in RE4 was in fact a good narrative application of that much maligned mechanic, even though you never got farther than the opening village.
And I will try to be clever. Promise.
So you’re basically going to write a bunch of spoilers?
Nope. All the summaries will be clean. I hate spoilers, and I won’t ruin your fun by giving them away. The articles will spoil like crazy, but you will always be a link away from spoiling and I will always warn you before you click.
What about the comments?
I can’t control those too much, but I discourage spoiling there either. I mean, I don’t want to be spoiled either. Please don’t post secrets not revealed on the blog to the blog. Can’t make you, but asking nicely here. Let’s be good neighbors.
Hey, I posted a comment, but it never appeared. What gives?
It occasionally takes me a day to notice a comment go up, so please be patient. But if your comment never appeared, it’s because you directly and maliciously insulted me or someone else on this site. I welcome and enjoy criticism and debate and will never delete a correction or alternate opinion. But if all you do is curse and try to worthlessly troll, you won’t be part of the conversation. Simple etiquette is all I ask, friends.
I also reserve the right to remove hacky advertising from my site. If you post exclusively to plug your banking service or your Cialis delivery, don’t be surprised when I edit your comment to remove your spam.
0 Responses
Stay in touch with the conversation, subscribe to the RSS feed for comments on this post.